Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
infantry
archer
cavalry
camelry
horsearcher
camelarcher
skirmisher
berserker
looter
Vampire
Ogre Female
Ogre Male
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Achievements
Commands
| Command | Description | Settings | ||||
|---|---|---|---|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adopt | adoptByCulture - Adopt a randomly selected Hero, filtered by Culture Can do "!adoptByCulture list" for a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 50000 Inheritance: 200% of gold spent on equipment and retinue, up to 2 custom items Starting Equipment Tier: 1 Starting Skills:
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| adoptfaction | Adopt a randomly selected Hero, filtered by Faction Can do "!adoptByFaction list" for a list of factions |
Viewer selects hero by faction Allowed: Noble, Wanderer Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills:
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| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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| buyattribute | buy random stat points |
Random attribute Amount: 1 Costs 10000⦷ |
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| buymount | Buy a randomly tiered mount for your Hero.Only for mounted classes.( recommended 1250000 gold) | |||||
| clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner Join Config: Max Heroes=500, Price=1000⦷, Allow Join Players Clan?=False Create Config: Price=1000⦷, Renown=500, Lead Config: Price=1000⦷, Challenge Heroes?=True Rename Config: Price=1000⦷ Buy Noble Title Config: Price=1000000⦷ |
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| class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name), e.g. !class archer. |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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| diplomacy |
Enabled Commands: War, Peace, Army, Poli War Config: Price=10000⦷Cooldown=1 Peace Config: Price=1000⦷Cooldown=1 Army Config: Price=True⦷ Policy Config: Price=1000⦷ |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
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| family | Show your heroes family information |
Shows: Age, Clan, Culture, Health, Family |
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| focuspoints | buy a skills random focus point |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 10000⦷ |
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| gender |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=0⦷, Only on created heroes?=False Marriage Config: Price=1000⦷, Only create spouse?=Allow choose by clan or name?= |
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| givegold | ||||||
| gold | Show your heroes current gold. |
Shows: Gold, Age, Clan, Culture, Health |
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| heal | Heals 5% per second for 3600 seconds (1 hour to prevnt chat spam). works in battle, when your hero is summoned. | |||||
| healriff | use !healriff to heal player | |||||
| hero | Use to adjust hero physical features Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name) Example: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=1000⦷, Only on created heroes?=False Marriage Config: Price=5000⦷, Only create spouse?=Allow choose by clan or name?= |
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| info | ||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| itemstats | ||||||
| kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/leave/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Merc, Leave, Create, Stats Join Config: Max Clans=, Price=0⦷, Allow Join Players Kingdom?=True Mercenary: 1000⦷, Create Config: Price=1000⦷, Minimum Clan Tier=0Minimum fiefs amount=0 |
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| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| pow | ||||||
| power | ||||||
| powers | Shows your available powers |
Shows: Powers |
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| pray | Super saiyan ? idk | |||||
| retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Gold, Retinue unit list |
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| retire |
Only Created Heroes?: False |
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| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Equipment tier, Battle equipment inventory, Custom item storage, Retinue count and average tier, Retinue unit list, Powers, Family |
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| sum | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||
| yell | yell into the game |
Classes
infantry
Basic foot soldier, the core around which every army is built.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
TwoHandedAxe
|
| Mount |
Horse
|
Camel
|
| Passive Power |
Healthy Healthy III: 200% HP Fleet Footed III: Max Speed Multiplier: 150% Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Imposing: Scale 200% Vampiric III: Absorb 50% of damage dealt as HP Imposing Mount: Scale 200% (on mount) Shatter Shield III: 60% Shatter Shield Vampiric III: Absorb 50% of damage dealt as HP |
| Active Power |
Fireblade [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Cut Through III: 100% Unblockable] requires CLASS LEVEL AT LEAST 1 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL AT LEAST 1 [Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1 [Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL AT LEAST 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 [Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1 |
archer
Ranged troop, quick on their feet, can use explosive arrows.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedAxe
|
| Passive Power |
Fleet Footed Healthy III: 200% HP Fleet Footed III: Max Speed Multiplier: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Imposing: Scale 200% Imposing Mount: Scale 200% (on mount) |
| Active Power |
Explosive Arrows [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1 [Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL AT LEAST 1 [Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 |
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
TwoHandedSword
|
TwoHandedAxe
|
| Mount |
Horse
|
| Passive Power |
A Good Horse Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Imposing Mount: Scale 200% (on mount) Imposing: Scale 200% Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Shatter Shield III: 60% Shatter Shield Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Retribution III: Reflect 50% damage Healthy III: 200% HP |
| Active Power |
Trample [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL AT LEAST 1 [Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1 [Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL AT LEAST 1 [Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires CLASS LEVEL AT LEAST 1 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL AT LEAST 1 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL AT LEAST 1 [Retribution III: Reflect 50% damage] requires CLASS LEVEL AT LEAST 1 |
camelry
Mounted troop with a strong horse, capable of doing extra charge damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
TwoHandedSword
|
TwoHandedAxe
|
| Mount |
Camel
|
| Passive Power |
A Good Camel Healthy III: 200% HP Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) Imposing Mount: Scale 200% (on mount) Imposing: Scale 200% Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Retribution III: Reflect 50% damage Shatter Shield III: 60% Shatter Shield |
| Active Power |
Trample [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL AT LEAST 1 [Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1 [Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1 [Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL AT LEAST 1 [Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires CLASS LEVEL AT LEAST 1 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL AT LEAST 1 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL AT LEAST 1 [Retribution III: Reflect 50% damage] requires CLASS LEVEL AT LEAST 1 |
horsearcher
Mounted ranged unit, with a good horse, that can use exposive arrows.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedSword
|
| Mount |
Horse
|
| Passive Power |
Mounted Archery Healthy III: 200% HP Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Imposing Mount: Scale 200% (on mount) Imposing: Scale 200% Fleet Footed III: Max Speed Multiplier: 150% |
| Active Power |
Explosive Arrows [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires CLASS LEVEL AT LEAST 1 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1 [Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1 [Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1 [Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 |
camelarcher
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedGlaive
|
| Mount |
Camel
|
| Passive Power |
Mounted Archery Healthy III: 200% HP Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Imposing Mount: Scale 200% (on mount) Imposing: Scale 200% Fleet Footed III: Max Speed Multiplier: 150% |
| Active Power |
Heavy Arrows [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires CLASS LEVEL AT LEAST 1 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1 [Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1 [Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1 [Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 |
skirmisher
Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
TwoHandedSword
|
ThrowingJavelins
|
ThrowingJavelins
|
TwoHandedAxe
|
| Mount |
Horse
|
Camel
|
| Passive Power |
Retribution Healthy III: 200% HP Fleet Footed III: Max Speed Multiplier: 150% Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Retribution III: Reflect 50% damage Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged Shatter Shield III: 60% Shatter Shield |
| Active Power |
Break Through [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1 [Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1 [Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL AT LEAST 1 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL AT LEAST 1 |
berserker
Foot soldier with lower health, that can gain health by doing damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedAxe
|
| Passive Power |
Glass Cannon Healthy III: 200% HP Imposing: Scale 200% Imposing Mount: Scale 200% (on mount) Vampiric III: Absorb 50% of damage dealt as HP Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Crush Through III: 50% Unblockable / 50% Shatter Shield |
| Active Power |
Berserker Rage [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1 [Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1 [Cut Through III: 100% Unblockable] requires CLASS LEVEL AT LEAST 1 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL AT LEAST 1 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL AT LEAST 1 |
looter
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
ThrowingKnives
|
ThrowingKnives
|
TwoHandedAxe
|
| Passive Power |
Grenades Healthy III: 200% HP Vampiric III: Absorb 50% of damage dealt as HP Fleet Footed III: Max Speed Multiplier: 150% Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Vampiric III: Absorb 50% of damage dealt as HP Athletic III: Athletics: +100 Shrug Off III: 80% Shrug Off Knock Down III: Add: 50% Knock Down |
| Active Power |
Retribution [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL AT LEAST 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL AT LEAST 1 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 |
Vampire
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
Dagger
|
| Passive Power |
Passive Power Vampiric V: Absorb 200% of damage dealt as HP Shrug Off V: 100% Shrug Off Fireblade III: Swing Speed Multiplier: +400Melee: +400 Fleet Footed III: Max Speed Multiplier: 400% Shatter Shield V: 100% Shatter Shield |
| Active Power |
Active Power [Super: Scale 400% ] requires CLASS LEVEL AT LEAST 1 [AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1 |
Ogre Female
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
OneHandedMace
|
| Passive Power |
Passive Power Healthy Ogre: 200% +1000.0 HP Super: Scale 400% Vampiric V: Absorb 200% of damage dealt as HP Shrug Off V: 100% Shrug Off Crippled: Max Speed Multiplier: -60 Shatter Shield V: 100% Shatter Shield |
| Active Power |
Active Power [Super: Scale 400% ] requires CLASS LEVEL AT LEAST 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1 |
Ogre Male
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedMace
|
| Passive Power |
Passive Power Healthy Ogre: 200% +1000.0 HP Super: Scale 400% Vampiric V: Absorb 200% of damage dealt as HP Shrug Off V: 100% Shrug Off Crippled: Max Speed Multiplier: -60 Shatter Shield V: 100% Shatter Shield |
| Active Power |
Active Power [Super: Scale 400% ] requires CLASS LEVEL AT LEAST 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1 |
Common Config
General
| Sub Boost |
0 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
20 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Enabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Shows the consecutive cooldowns (in seconds) for 10 summons |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
24 |
Nametag fontsize |
Death
| Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
555 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
5000 |
Gold the hero gets for every kill |
| XP Per Kill |
1000 |
XP the hero gets for every kill |
| XP Per Killed |
0 |
XP the hero gets for being killed |
| Heal Per Kill |
100 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
5000 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
100 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
1 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
1 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
1 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
5000 |
Gold won if the heroes side wins |
| Win XP |
1000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
0 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
0 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
0 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
1 |
Max difficulty scaling multiplier |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| New Achievement |
Total Streamer Kills >= 50 |
5000⦷ 5000XP |
| Renegade |
Consecutive Attacks >= 50 |
5000⦷ 5000XP |
| Stream Sniper 10 |
Total Streamer Kills >= 10 |
5000⦷ 5000XP |
| Stream Sniper 20 |
Total Streamer Kills >= 20 |
5000⦷ 5000XP |
| Stream Sniper 30 |
Total Streamer Kills >= 30 |
5000⦷ 5000XP |
| Stream Sniper 40 |
Total Streamer Kills >= 40 |
5000⦷ 5000XP |
| Stream Sniper 5 |
Total Streamer Kills >= 5 |
5000⦷ 5000XP |