BLT Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod that lets viewers join the that streamers game.
Start with !neo, !blt or !help, the neocities webpage has all the info and commands.
- !adopt to create a Hero in the game and pick a Culture.
- !class or !class list to give your character a class.
- !equip to upgrade the class and their equipment.
- !retinue to add bodyguards for your character, maximum of 5 per retinue#, they use your culture troops.
When a battle starts use !sum or !summon to enter the battle on the Player's team.
When a battle starts use !attack if you want to sellout for the Ai like a weeb.
When a battle starts you can !power to ENRAGE and see the bonuses with !powers.
Can use !clan (join/create/lead/rename/stats/leave/buy title/banner) name. (can make your own banner here: https://bannerlord.party/banner )
Can use !kingdom (join/rebel/leave/stats) name
Can use !hero gender (male/female) / !hero marry (culture/clan/name)
Can use !smitharmor and !smithweapon to make your own gear or sell in chat with !auction that you can !bid on
Can use !tournament to join the arena queue.
Can use !reinforce for troops in your buildings.
Can use !upgrade (info clanname) or !upgrade (info feif feifname)
Can use !buyattribute to buy stats: Vigor, Control, Endurance, Cunning, Intelligence and Social.
Can use !buyfocus to increase skill gain for that skill: One Handed, Two Handed, Polearm, Bow, Crossbow, Throwing, Athletics, Leadership, Steward, Medicine, Roguery, Trade, Scouting, Tactics, Riding, Charm, Engineering, Smithing, Shipmaster, Boatswain, Mariner.
Retinue Troop tree's
- Vlandia https://riffraffamon.neocities.org/Vlandia_troops.jpg
- Battania https://riffraffamon.neocities.org/Battania_troops.jpg
- Imperial https://riffraffamon.neocities.org/Imperial_troops.jpg
- Khuzait https://riffraffamon.neocities.org/Khuzait_troops.jpg
- Aserai https://riffraffamon.neocities.org/Aserai_troops.jpg
- Sturgia https://riffraffamon.neocities.org/Sturgia_troops.jpg
- Nord https://riffraffamon.neocities.org/Nord_troops.jpg
Table of Contents
Commands
Channel Point Rewards
Classes
Crusader
Druid
Monk
Sorcerer
Rogue
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Achievements
Commands
| Command | Description | Settings | ||||
|---|---|---|---|---|---|---|
| ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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| adopt | !adopt to pick a Culture Can do "!adopt list" Nord, Battania, Sturgia, Empire, Vlandia, Khuzait, Aserai |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 20 Starting Gold: 100 Inheritance: 10000% of gold spent on equipment and retinue, no custom items Starting Equipment Tier: 0 Starting Skills:
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| arena | Join the tournament queue with your adopted hero. The queue in the overlay is a bunch of dots. Each tournament can have up to 16 heroes, a full queue will put you in queue for the next tournament. | |||||
| attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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| bet | Usage is !bet (color) (gold) in tournament matches. example !bet red 10000 to bet 100 gold on red. Winnings are divided up from the whole pot.If only one team is bet upon, the bets will be refunded. |
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| bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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| buyattribute | buy stat point: Vigor, Control, Endurance, Cunning, Intelligence and Social. |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 1000⦷ |
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| buyfocus | buy 1 skill focus point for $1000, Usage: !buy Steward 1 Skills: Shipmaster, Engineering, Leadership, Tactics, Two Handed, Smithing, Boatswain, Athletics, Medicine, One Handed, Scouting, Throwing, Charm, Steward, Roguery, Trade, Polearm, Mariner, Bow, Crossbow, Riding |
Tier costs: 1=1000⦷, 2=1000⦷, 3=1000⦷, 4=1000⦷, 5=1000⦷ Skills: Trade, Boatswain, Charm, Leadership, Athletics, Roguery, Medicine, Steward, Scouting, Two Handed, Smithing, Engineering, Mariner, One Handed, Tactics, Shipmaster, Throwing, Riding, Polearm, Bow, Crossbow |
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| clan | Usage: !clan join/create/lead/rename/stats/leave/buy title/banner/name Example: !clan join Banu Tammar or !clan stats 0 to create 1000 to join 10,000 to become leader Leaving might reset you to Wanderer and require buying the noble title make your banner here: https://bannerlord.party/banner |
Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner Join Config: Max Heroes=500, Price=1000⦷, Allow Join Players Clan?=False Create Config: Price=0⦷, Renown=500, Lead Config: Price=10000⦷, Challenge Heroes?=False Rename Config: Price=0⦷ Buy Noble Title Config: Price=0⦷ Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end |
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| class | You start as a Tier 0 wanderer.. To pick a class: !class list to see your class choicesTo select a class: !class CLASSNAME.T1=1000, T2=2000. T3=3000, T4=4000. T5=5000. T6=10,000. |
Tier costs: 1=100⦷, 2=1000⦷, 3=2000⦷, 4=4000⦷, 5=8000⦷, 5=8000⦷, 6=10000⦷ Updates equipment to match new class |
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| customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
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| diplomacy | WAR=$5000, PEACE=$5000, ARMY=$5000, POLICY=$0, Alliance=$0, Trade=$0 |
Enabled Commands: War, Peace, Alliance, Trade, Army, Poli War Config: Price=5000⦷-Cooldown=0 Peace Config: Price=5000⦷- Alliance Config: Price=0⦷ Trade Config: Price=0⦷ Army Config: Price=True⦷ Policy Config: Price=0⦷ |
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| discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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| equip | Upgrade Class equipment Usage is !equip (auto upgrade/tier number) Example: !equip T1=100, T2=2000. T3=3000, T4=4000. T5=5000. T6=10,000. |
Tier costs: 1=100⦷, 2=2000⦷, 3=3000⦷, 4=4000⦷, 5=5000⦷, 6=10000⦷ |
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| family | Show your heroes family information like wife and kids. |
Shows: Age, Clan, Culture, Health, Family |
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| givegold | Usage: !givegold HERONAME | |||||
| gold | Show your heroes current gold. |
Shows: Gold, Age, Clan, Culture, Health |
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| heal | Heals 2% per second for 50 seconds (100% heal) | |||||
| hero | Usage is !hero gender (male/female) / !hero marry (culture) Example: !hero gender male Marriage cost $1000 |
Enabled Commands: Change Hero Gender, Marriage Gender Change Config: Price=0⦷, Only on created heroes?=False Marriage Config: Price=1000⦷, Only create spouse?=True, Allow choose by clan or name?=False |
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| info | ||||||
| inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
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| itemstats | ||||||
| kingdom | Use to manage Kingdom actions Usage is !kingdom (join/rebel/leave/stats) name Example: !kingdom join Aserai or !clan stats Create=$10,000, Rebel=$10,000. Vassal=$1000, Mercenary and Joining is Free (do as you please) |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats Join Config: Max Clans=, Price=0⦷, Allow Join Players Kingdom?=False, Player Kingdom Price=0⦷ Mercenary: Price=0⦷, Player Kingdom Price=0⦷, Rebel Config: Price=10000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=10000⦷, Minimum Clan Tier=3 Create Config: Price=10000⦷, Minimum Clan Tier=0, Minimum fiefs amount=0 Vassal: Max vassals:500, Price=1000⦷ |
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| nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command. |
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| pow | ||||||
| power | Default was 5,20,50 battles to activate powers, but i think i fixed it so you can use powers immediately. | |||||
| powers | Shows your available powers |
Shows: Powers |
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| reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=100⦷, 2=100⦷, 3=100⦷, 4=100⦷, 5=1000⦷, 6=1000⦷ |
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| rejuvenate | Lowers Hero age by 5 for $100 |
Age: 5 Price: 100 |
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| retinue | Buy and Upgrade 5 troop that will assist in combat, earning you money from kills. Usage is !retinue (blank=auto upgrade) !retinue 1 (upgrades to Tier 1 or !retinue all (spent all your money on upgrading whatever it can to max, : T1=20, T2=500. T3=1000, T4=4000. T5=5000. T6=10,000. |
Max retinue: 5 Tier costs: 1=20⦷, 2=500⦷, 3=1000⦷, 4=4000⦷, 5=5000⦷, 6=10000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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| retinuelist | Shows your current retinue troops. |
Shows: Gold, Retinue unit list, Secondary retinue count and average tier, Secondary retinue unit list |
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| retire | Retire adopted hero, Will get 100% of the Gold earned, is buried with thier items. |
Only Created Heroes?: True |
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| smitharmor | Smith a custom armor item (1000 gold) | |||||
| smithweapon | Smith a custom weapon (1000 gold) | |||||
| stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Equipment tier, Battle equipment inventory, Custom item storage, Retinue count and average tier, Retinue unit list, Powers, Family |
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| sum | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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| tournament | Join the tournament queue with your adopted hero. The queue in the overlay is a bunch of dots. Each tournament can have up to 16 heroes, a full queue will put you in queue for the next tournament. | |||||
| yell | yell into the game |
Classes
Crusader
Soldier Sword Reflect
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedSword
|
Shield
|
TwoHandedSword
|
| Passive Power |
Healthy Healthy III: 200% HP Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Retribution V: Reflect 100% damage Shrug Off V: 100% Shrug Off Imposing: Scale 160% Crusader Heal: Absorb 50% of damage dealt as HP |
| Active Power |
Enrage [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 [Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1 [AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL AT LEAST 1 |
Druid
Soldier Axe Shattering
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedAxe
|
Shield
|
TwoHandedAxe
|
| Passive Power |
Healthy Healthy III: 200% HP Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Imposing: Scale 160% Druid Rain: Absorb 50% of damage dealt as HP Shatter Shield V: 100% Shatter Shield |
| Active Power |
Enrage [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 [Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1 [AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1 |
Monk
Soldier Hammer Stun
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
OneHandedMace
|
Shield
|
TwoHandedMace
|
| Passive Power |
Healthy Healthy III: 200% HP Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Imposing: Scale 160% Monk Fire: Absorb 50% of damage dealt as HP Knock Down V: Add: 100% Knock Down |
| Active Power |
Enrage [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 [Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1 [AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1 |
Sorcerer
Ranged AOE Bomber
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
TwoHandedGlaive
|
| Passive Power |
Healthy Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Imposing: Scale 160% Sorcerer Sparks: Absorb 50% of damage dealt as HP Sorcerer Explosives: AoE: 50dmg in 4m with from Ranged |
| Active Power |
Enrage [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1 [Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1 |
Rogue
Assassin Daggers
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Infantry |
| Equipment |
Dagger
|
ThrowingKnives
|
| Passive Power |
Healthy Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Athletic IV: Athletics: +200 Rogue Shadow: Absorb 50% of damage dealt as HP Rogue Size: Scale 40% Ignore Armor V: Ignore 100% Armor Unblockable V: 100% Unblockable Fleet Footed II: Max Speed Multiplier: 125% |
| Active Power |
Enrage [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1 [Fleet Footed V: Max Speed Multiplier: 200% ] requires CLASS LEVEL AT LEAST 1 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1 |
Common Config
General
| Sub Boost |
0 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
1 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
20 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
0 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Nametags |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
28 |
Nametag fontsize |
| Nametag toggle key |
H |
Case sensitive |
Death
| Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
| Secondary Retinue Death Chance Percent |
2.5 |
Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
444 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
1000 |
Gold the hero gets for every kill |
| XP Per Kill |
1000 |
XP the hero gets for every kill |
| XP Per Killed |
0 |
XP the hero gets for being killed |
| Heal Per Kill |
50 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
1000 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
100 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
1 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
1 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
1 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
1000 |
Gold won if the heroes side wins |
| Win XP |
1000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
1000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
0 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Disabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Disabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
1 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
1 |
Max difficulty scaling multiplier |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| Loyal |
Consecutive Summons >= 20 |
2000⦷ 1000XP |
| Rebellious |
Consecutive Attacks >= 5 |
2000⦷ 1000XP |
| Reliable |
Consecutive Summons >= 5 |
2000⦷ 1000XP |
| Renegade |
Consecutive Attacks >= 20 |
2000⦷ 1000XP |
| Traitorous |
Consecutive Attacks >= 10 |
2000⦷ 1000XP |
| Trusted |
Consecutive Summons >= 10 |
2000⦷ 1000XP |