BLT Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod that lets viewers join the that streamers game.
Start with !neo, !blt or !help, the neocities webpage has all the info and commands.

When a battle starts use !sum or !summon to enter the battle on the Player's team.
When a battle starts use !attack if you want to sellout for the Ai like a weeb.
When a battle starts you can !power to ENRAGE and see the bonuses with !powers.


Can use !clan (join/create/lead/rename/stats/leave/buy title/banner) name. (can make your own banner here: https://bannerlord.party/banner )
Can use !kingdom (join/rebel/leave/stats) name
Can use !hero gender (male/female) / !hero marry (culture/clan/name)
Can use !smitharmor and !smithweapon to make your own gear or sell in chat with !auction that you can !bid on
Can use !tournament to join the arena queue.
Can use !reinforce for troops in your buildings.
Can use !upgrade (info clanname) or !upgrade (info feif feifname)
Can use !buyattribute to buy stats: Vigor, Control, Endurance, Cunning, Intelligence and Social.
Can use !buyfocus to increase skill gain for that skill: One Handed, Two Handed, Polearm, Bow, Crossbow, Throwing, Athletics, Leadership, Steward, Medicine, Roguery, Trade, Scouting, Tactics, Riding, Charm, Engineering, Smithing, Shipmaster, Boatswain, Mariner.

Retinue Troop tree's

Table of Contents

Commands

Channel Point Rewards

Classes

Crusader

Druid

Monk

Sorcerer

Rogue

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt !adopt to pick a Culture
Can do "!adopt list" Nord, Battania, Sturgia, Empire, Vlandia, Khuzait, Aserai

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 20

Starting Gold: 100

Inheritance: 10000% of gold spent on equipment and retinue, no custom items

Starting Equipment Tier: 0

Starting Skills:

Skill Level
All 200
arena Join the tournament queue with your adopted hero. The queue in the overlay is a bunch of dots. Each tournament can have up to 16 heroes, a full queue will put you in queue for the next tournament.
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
bet Usage is !bet (color) (gold) in tournament matches.
example !bet red 10000 to bet 100 gold on red. Winnings are divided up from the whole pot.
If only one team is bet upon, the bets will be refunded.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
buyattribute buy stat point: Vigor, Control, Endurance, Cunning, Intelligence and Social.

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 1000⦷

buyfocus buy 1 skill focus point for $1000,
Usage: !buy Steward 1
Skills: Shipmaster, Engineering, Leadership, Tactics, Two Handed, Smithing, Boatswain, Athletics, Medicine, One Handed, Scouting, Throwing, Charm, Steward, Roguery, Trade, Polearm, Mariner, Bow, Crossbow, Riding

Tier costs: 1=1000⦷, 2=1000⦷, 3=1000⦷, 4=1000⦷, 5=1000⦷

Skills: Trade, Boatswain, Charm, Leadership, Athletics, Roguery, Medicine, Steward, Scouting, Two Handed, Smithing, Engineering, Mariner, One Handed, Tactics, Shipmaster, Throwing, Riding, Polearm, Bow, Crossbow

clan Usage: !clan join/create/lead/rename/stats/leave/buy title/banner/name
Example: !clan join Banu Tammar or !clan stats
0 to create
1000 to join
10,000 to become leader
Leaving might reset you to Wanderer and require buying the noble title
make your banner here: https://bannerlord.party/banner

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner

Join Config: Max Heroes=500, Price=1000⦷, Allow Join Players Clan?=False

Create Config: Price=0⦷, Renown=500,

Lead Config: Price=10000⦷, Challenge Heroes?=False

Rename Config: Price=0⦷

Buy Noble Title Config: Price=0⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

class You start as a Tier 0 wanderer..
To pick a class: !class list to see your class choices
To select a class: !class CLASSNAME.
T1=1000, T2=2000. T3=3000, T4=4000. T5=5000. T6=10,000.

Tier costs: 1=100⦷, 2=1000⦷, 3=2000⦷, 4=4000⦷, 5=8000⦷, 5=8000⦷, 6=10000⦷

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy WAR=$5000, PEACE=$5000, ARMY=$5000, POLICY=$0, Alliance=$0, Trade=$0

Enabled Commands: War, Peace, Alliance, Trade, Army, Poli

War Config: Price=5000⦷-Cooldown=0

Peace Config: Price=5000⦷-

Alliance Config: Price=0⦷

Trade Config: Price=0⦷

Army Config: Price=True⦷

Policy Config: Price=0⦷

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrade Class equipment
Usage is !equip (auto upgrade/tier number)
Example: !equip
T1=100, T2=2000. T3=3000, T4=4000. T5=5000. T6=10,000.

Tier costs: 1=100⦷, 2=2000⦷, 3=3000⦷, 4=4000⦷, 5=5000⦷, 6=10000⦷

family Show your heroes family information like wife and kids.

Shows: Age, Clan, Culture, Health, Family

givegold Usage: !givegold HERONAME
gold Show your heroes current gold.

Shows: Gold, Age, Clan, Culture, Health

heal Heals 2% per second for 50 seconds (100% heal)
hero Usage is !hero gender (male/female) / !hero marry (culture)
Example: !hero gender male
Marriage cost $1000

Enabled Commands: Change Hero Gender, Marriage

Gender Change Config: Price=0⦷, Only on created heroes?=False

Marriage Config: Price=1000⦷, Only create spouse?=True, Allow choose by clan or name?=False

info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage Kingdom actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats
Create=$10,000, Rebel=$10,000. Vassal=$1000, Mercenary and Joining is Free (do as you please)

Enabled Commands: Join, Merc, Rebel, Leave, Create, Vassal, Stats

Join Config: Max Clans=, Price=0⦷, Allow Join Players Kingdom?=False, Player Kingdom Price=0⦷

Mercenary: Price=0⦷, Player Kingdom Price=0⦷,

Rebel Config: Price=10000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=10000⦷, Minimum Clan Tier=3

Create Config: Price=10000⦷, Minimum Clan Tier=0, Minimum fiefs amount=0

Vassal: Max vassals:500, Price=1000⦷

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
pow
power Default was 5,20,50 battles to activate powers, but i think i fixed it so you can use powers immediately.
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=100⦷, 2=100⦷, 3=100⦷, 4=100⦷, 5=1000⦷, 6=1000⦷

rejuvenate Lowers Hero age by 5 for $100

Age: 5

Price: 100

retinue Buy and Upgrade 5 troop that will assist in combat, earning you money from kills.
Usage is !retinue (blank=auto upgrade) !retinue 1 (upgrades to Tier 1 or !retinue all (spent all your money on upgrading whatever it can to max, :
T1=20, T2=500. T3=1000, T4=4000. T5=5000. T6=10,000.

Max retinue: 5

Tier costs: 1=20⦷, 2=500⦷, 3=1000⦷, 4=4000⦷, 5=5000⦷, 6=10000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Gold, Retinue unit list, Secondary retinue count and average tier, Secondary retinue unit list

retire Retire adopted hero,
Will get 100% of the Gold earned, is buried with thier items.

Only Created Heroes?: True

smitharmor Smith a custom armor item (1000 gold)
smithweapon Smith a custom weapon (1000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Equipment tier, Battle equipment inventory, Custom item storage, Retinue count and average tier, Retinue unit list, Powers, Family

sum Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

tournament Join the tournament queue with your adopted hero. The queue in the overlay is a bunch of dots. Each tournament can have up to 16 heroes, a full queue will put you in queue for the next tournament.
yell yell into the game

Channel Point Rewards

Command Description Settings

Classes

Crusader

Soldier Sword Reflect

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crusader Tier 1 Example Crusader Tier 2 Example Crusader Tier 3 Example Crusader Tier 4 Example Crusader Tier 5 Example Crusader Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Ungmann Sword

Shield

Round Shield

TwoHandedSword

Wide Fullered Broad Two Hander
Passive Power

Healthy

Healthy III: 200% HP

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Retribution V: Reflect 100% damage

Shrug Off V: 100% Shrug Off

Imposing: Scale 160%

Crusader Heal: Absorb 50% of damage dealt as HP

Active Power

Enrage

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1

[Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1

[AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL AT LEAST 1


Druid

Soldier Axe Shattering

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Druid Tier 1 Example Druid Tier 2 Example Druid Tier 3 Example Druid Tier 4 Example Druid Tier 5 Example Druid Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Round Bitted Fine Steel Hatchet

Shield

Round Shield

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Healthy

Healthy III: 200% HP

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Imposing: Scale 160%

Druid Rain: Absorb 50% of damage dealt as HP

Shatter Shield V: 100% Shatter Shield

Active Power

Enrage

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1

[Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1

[AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1


Monk

Soldier Hammer Stun

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Monk Tier 1 Example Monk Tier 2 Example Monk Tier 3 Example Monk Tier 4 Example Monk Tier 5 Example Monk Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Pernach

Shield

Round Shield

TwoHandedMace

Northern Two Handed Mace
Passive Power

Healthy

Healthy III: 200% HP

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Imposing: Scale 160%

Monk Fire: Absorb 50% of damage dealt as HP

Knock Down V: Add: 100% Knock Down

Active Power

Enrage

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1

[Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1

[AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1


Sorcerer

Ranged AOE Bomber

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sorcerer Tier 1 Example Sorcerer Tier 2 Example Sorcerer Tier 3 Example Sorcerer Tier 4 Example Sorcerer Tier 5 Example Sorcerer Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Arrows

TwoHandedGlaive

Rhomphaia
Passive Power

Healthy

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Imposing: Scale 160%

Sorcerer Sparks: Absorb 50% of damage dealt as HP

Sorcerer Explosives: AoE: 50dmg in 4m with from Ranged

Active Power

Enrage

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1

[Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1


Rogue

Assassin Daggers

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Rogue Tier 1 Example Rogue Tier 2 Example Rogue Tier 3 Example Rogue Tier 4 Example Rogue Tier 5 Example Rogue Tier 6 Example
Formation Infantry
Equipment

Dagger

Seax

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Healthy

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Athletic IV: Athletics: +200

Rogue Shadow: Absorb 50% of damage dealt as HP

Rogue Size: Scale 40%

Ignore Armor V: Ignore 100% Armor

Unblockable V: 100% Unblockable

Fleet Footed II: Max Speed Multiplier: 125%

Active Power

Enrage

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Fleet Footed V: Max Speed Multiplier: 200% ] requires CLASS LEVEL AT LEAST 1

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1


Common Config

General

Sub Boost

0

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

20

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

0

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

28

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

2.5

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

444

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

1000

Gold the hero gets for every kill
XP Per Kill

1000

XP the hero gets for every kill
XP Per Killed

0

XP the hero gets for being killed
Heal Per Kill

50

HP the hero gets for every kill
Retinue Gold Per Kill

1000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

100

HP the hero's retinue gets for every kill
Relative Level Scaling

1

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

1

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

1

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

1000

Gold won if the heroes side wins
Win XP

1000

XP the hero gets if the heroes side wins
Lose Gold

1000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Disabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

1

Min difficulty scaling multiplier
Difficulty Scaling Max

1

Max difficulty scaling multiplier

Achievements

Name Requirements Reward
Loyal

Consecutive Summons >= 20

2000⦷

1000XP

Rebellious

Consecutive Attacks >= 5

2000⦷

1000XP

Reliable

Consecutive Summons >= 5

2000⦷

1000XP

Renegade

Consecutive Attacks >= 20

2000⦷

1000XP

Traitorous

Consecutive Attacks >= 10

2000⦷

1000XP

Trusted

Consecutive Summons >= 10

2000⦷

1000XP