Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

archer

cavalry

camelry

horsearcher

camelarcher

skirmisher

berserker

looter

Vampire

Ogre Female

Ogre Male

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt adoptByCulture - Adopt a randomly selected Hero, filtered by Culture
Can do "!adoptByCulture list" for a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Inheritance: 200% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 80
adoptfaction Adopt a randomly selected Hero, filtered by Faction
Can do "!adoptByFaction list" for a list of factions

Viewer selects hero by faction

Allowed: Noble, Wanderer

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute buy random stat points

Random attribute

Amount: 1

Costs 10000⦷

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.( recommended 1250000 gold)
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner

Join Config: Max Heroes=500, Price=1000⦷, Allow Join Players Clan?=False

Create Config: Price=1000⦷, Renown=500,

Lead Config: Price=1000⦷, Challenge Heroes?=True

Rename Config: Price=1000⦷

Buy Noble Title Config: Price=1000000⦷

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

Enabled Commands: War, Peace, Army, Poli

War Config: Price=10000⦷Cooldown=1

Peace Config: Price=1000⦷Cooldown=1

Army Config: Price=True⦷

Policy Config: Price=1000⦷

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

family Show your heroes family information

Shows: Age, Clan, Culture, Health, Family

focuspoints buy a skills random focus point

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 10000⦷

gender

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=0⦷, Only on created heroes?=False

Marriage Config: Price=1000⦷, Only create spouse?=Allow choose by clan or name?=

givegold
gold Show your heroes current gold.

Shows: Gold, Age, Clan, Culture, Health

heal Heals 5% per second for 3600 seconds (1 hour to prevnt chat spam). works in battle, when your hero is summoned.
healriff use !healriff to heal player
hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=1000⦷, Only on created heroes?=False

Marriage Config: Price=5000⦷, Only create spouse?=Allow choose by clan or name?=

info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Leave, Create, Stats

Join Config: Max Clans=, Price=0⦷, Allow Join Players Kingdom?=True

Mercenary: 1000⦷,

Create Config: Price=1000⦷, Minimum Clan Tier=0Minimum fiefs amount=0

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
pow
power
powers Shows your available powers

Shows: Powers

pray Super saiyan ? idk
retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Gold, Retinue unit list

retire

Only Created Heroes?: False

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Equipment tier, Battle equipment inventory, Custom item storage, Retinue count and average tier, Retinue unit list, Powers, Family

sum Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
yell yell into the game

Channel Point Rewards

Command Description Settings

Classes

infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Winds Fury

Shield

Reinforced Flat Kite Shield

TwoHandedAxe

Northlander Decorated Two Handed Axe
Mount

Horse

Valanby Courser

Camel

Camel
Passive Power

Healthy

Healthy III: 200% HP

Fleet Footed III: Max Speed Multiplier: 150%

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Imposing: Scale 200%

Vampiric III: Absorb 50% of damage dealt as HP

Imposing Mount: Scale 200% (on mount)

Shatter Shield III: 60% Shatter Shield

Vampiric III: Absorb 50% of damage dealt as HP

Active Power

Fireblade

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Cut Through III: 100% Unblockable] requires CLASS LEVEL AT LEAST 1

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL AT LEAST 1

[Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1

[Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL AT LEAST 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1

[Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

Mountain Hunting Bow

Arrows

Range Arrows

Arrows

Range Arrows

OneHandedAxe

Sickle
Passive Power

Fleet Footed

Healthy III: 200% HP

Fleet Footed III: Max Speed Multiplier: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Imposing: Scale 200%

Imposing Mount: Scale 200% (on mount)

Active Power

Explosive Arrows

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1

[Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL AT LEAST 1

[Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Fine Steel Spear

Shield

Reinforced Flat Kite Shield

TwoHandedSword

Wide Fullered Broad Two Hander

TwoHandedAxe

Northlander Decorated Two Handed Axe
Mount

Horse

Valanby Courser
Passive Power

A Good Horse

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Imposing Mount: Scale 200% (on mount)

Imposing: Scale 200%

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Shatter Shield III: 60% Shatter Shield

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Retribution III: Reflect 50% damage

Healthy III: 200% HP

Active Power

Trample

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL AT LEAST 1

[Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1

[Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1

[Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL AT LEAST 1

[Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires CLASS LEVEL AT LEAST 1

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL AT LEAST 1

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL AT LEAST 1

[Retribution III: Reflect 50% damage] requires CLASS LEVEL AT LEAST 1


camelry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelry Tier 1 Example camelry Tier 2 Example camelry Tier 3 Example camelry Tier 4 Example camelry Tier 5 Example camelry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Fine Steel Spear

Shield

Reinforced Flat Kite Shield

TwoHandedSword

Wide Fullered Broad Two Hander

TwoHandedAxe

Northlander Decorated Two Handed Axe
Mount

Camel

Camel
Passive Power

A Good Camel

Healthy III: 200% HP

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Imposing Mount: Scale 200% (on mount)

Imposing: Scale 200%

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Retribution III: Reflect 50% damage

Shatter Shield III: 60% Shatter Shield

Active Power

Trample

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL AT LEAST 1

[Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1

[Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1

[Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)] requires CLASS LEVEL AT LEAST 1

[Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires CLASS LEVEL AT LEAST 1

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL AT LEAST 1

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL AT LEAST 1

[Retribution III: Reflect 50% damage] requires CLASS LEVEL AT LEAST 1


horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Mountain Hunting Bow

Arrows

Range Arrows

Arrows

Range Arrows

TwoHandedSword

Wide Fullered Broad Two Hander
Mount

Horse

Valanby Courser
Passive Power

Mounted Archery

Healthy III: 200% HP

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Imposing Mount: Scale 200% (on mount)

Imposing: Scale 200%

Fleet Footed III: Max Speed Multiplier: 150%

Active Power

Explosive Arrows

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires CLASS LEVEL AT LEAST 1

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1

[Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1

[Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1

[Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1


camelarcher

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Mountain Hunting Bow

Arrows

Range Arrows

Arrows

Range Arrows

TwoHandedGlaive

Billhook
Mount

Camel

Camel
Passive Power

Mounted Archery

Healthy III: 200% HP

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Imposing Mount: Scale 200% (on mount)

Imposing: Scale 200%

Fleet Footed III: Max Speed Multiplier: 150%

Active Power

Heavy Arrows

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)] requires CLASS LEVEL AT LEAST 1

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1

[Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1

[Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1

[Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1


skirmisher

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skirmisher Tier 1 Example skirmisher Tier 2 Example skirmisher Tier 3 Example skirmisher Tier 4 Example skirmisher Tier 5 Example skirmisher Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

ThrowingJavelins

Harpoon

ThrowingJavelins

Harpoon

TwoHandedAxe

Northlander Decorated Two Handed Axe
Mount

Horse

Valanby Courser

Camel

Camel
Passive Power

Retribution

Healthy III: 200% HP

Fleet Footed III: Max Speed Multiplier: 150%

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Retribution III: Reflect 50% damage

Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged

Shatter Shield III: 60% Shatter Shield

Active Power

Break Through

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL AT LEAST 1

[Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1

[Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL AT LEAST 1

[Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL AT LEAST 1


berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Glass Cannon

Healthy III: 200% HP

Imposing: Scale 200%

Imposing Mount: Scale 200% (on mount)

Vampiric III: Absorb 50% of damage dealt as HP

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Crush Through III: 50% Unblockable / 50% Shatter Shield

Active Power

Berserker Rage

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1

[Imposing Mount: Scale 200% (on mount)] requires CLASS LEVEL AT LEAST 1

[Imposing: Scale 200% ] requires CLASS LEVEL AT LEAST 1

[Cut Through III: 100% Unblockable] requires CLASS LEVEL AT LEAST 1

[Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL AT LEAST 1

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL AT LEAST 1


looter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
looter Tier 1 Example looter Tier 2 Example looter Tier 3 Example looter Tier 4 Example looter Tier 5 Example looter Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Sickle

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives

TwoHandedAxe

Northlander Decorated Two Handed Axe
Passive Power

Grenades

Healthy III: 200% HP

Vampiric III: Absorb 50% of damage dealt as HP

Fleet Footed III: Max Speed Multiplier: 150%

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Vampiric III: Absorb 50% of damage dealt as HP

Athletic III: Athletics: +100

Shrug Off III: 80% Shrug Off

Knock Down III: Add: 50% Knock Down

Active Power

Retribution

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Vampiric III: Absorb 50% of damage dealt as HP] requires CLASS LEVEL AT LEAST 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[Athletic III: Athletics: +100] requires CLASS LEVEL AT LEAST 1

[Fleet Footed III: Max Speed Multiplier: 150% ] requires CLASS LEVEL AT LEAST 1

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL AT LEAST 1

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL AT LEAST 1


Vampire

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Vampire Tier 1 Example Vampire Tier 2 Example Vampire Tier 3 Example Vampire Tier 4 Example Vampire Tier 5 Example Vampire Tier 6 Example
Formation Skirmisher
Equipment

Dagger

Falx Knife
Passive Power

Passive Power

Vampiric V: Absorb 200% of damage dealt as HP

Shrug Off V: 100% Shrug Off

Fireblade III: Swing Speed Multiplier: +400Melee: +400

Fleet Footed III: Max Speed Multiplier: 400%

Shatter Shield V: 100% Shatter Shield

Active Power

Active Power

[Super: Scale 400% ] requires CLASS LEVEL AT LEAST 1

[AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1


Ogre Female

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Ogre Female Tier 1 Example Ogre Female Tier 2 Example Ogre Female Tier 3 Example Ogre Female Tier 4 Example Ogre Female Tier 5 Example Ogre Female Tier 6 Example
Formation Skirmisher
Equipment

OneHandedMace

Spiked Club
Passive Power

Passive Power

Healthy Ogre: 200% +1000.0 HP

Super: Scale 400%

Vampiric V: Absorb 200% of damage dealt as HP

Shrug Off V: 100% Shrug Off

Crippled: Max Speed Multiplier: -60

Shatter Shield V: 100% Shatter Shield

Active Power

Active Power

[Super: Scale 400% ] requires CLASS LEVEL AT LEAST 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1


Ogre Male

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Ogre Male Tier 1 Example Ogre Male Tier 2 Example Ogre Male Tier 3 Example Ogre Male Tier 4 Example Ogre Male Tier 5 Example Ogre Male Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedMace

Sledgehammer
Passive Power

Passive Power

Healthy Ogre: 200% +1000.0 HP

Super: Scale 400%

Vampiric V: Absorb 200% of damage dealt as HP

Shrug Off V: 100% Shrug Off

Crippled: Max Speed Multiplier: -60

Shatter Shield V: 100% Shatter Shield

Active Power

Active Power

[Super: Scale 400% ] requires CLASS LEVEL AT LEAST 1

[Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL AT LEAST 1

[AOE Melee Cleave 1: AoE: 25dmg in 1m from Melee] requires CLASS LEVEL AT LEAST 1


Common Config

General

Sub Boost

0

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

20

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Enabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Shows the consecutive cooldowns (in seconds) for 10 summons
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

555

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

1000

XP the hero gets for every kill
XP Per Killed

0

XP the hero gets for being killed
Heal Per Kill

100

HP the hero gets for every kill
Retinue Gold Per Kill

5000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

100

HP the hero's retinue gets for every kill
Relative Level Scaling

1

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

1

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

1

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

5000

Gold won if the heroes side wins
Win XP

1000

XP the hero gets if the heroes side wins
Lose Gold

0

Gold lost if the heroes side loses(negative to win gold)
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

0

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0

Min difficulty scaling multiplier
Difficulty Scaling Max

1

Max difficulty scaling multiplier

Achievements

Name Requirements Reward
New Achievement

Total Streamer Kills >= 50

5000⦷

5000XP

Renegade

Consecutive Attacks >= 50

5000⦷

5000XP

Stream Sniper 10

Total Streamer Kills >= 10

5000⦷

5000XP

Stream Sniper 20

Total Streamer Kills >= 20

5000⦷

5000XP

Stream Sniper 30

Total Streamer Kills >= 30

5000⦷

5000XP

Stream Sniper 40

Total Streamer Kills >= 40

5000⦷

5000XP

Stream Sniper 5

Total Streamer Kills >= 5

5000⦷

5000XP